#pragma once
#include "Debugger.h"
#include "VertexBuffer.h"
#include "VertexBufferLayout.h"


class VertexArray
{
private:
	unsigned int m_renderer_ID;

public:
	VertexArray();
	~VertexArray();

	void AddBuffer(const VertexBuffer& vb, const VertexBufferLayout& layout);

	void Bind() const;
	void UnBind() const;

};

